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We will ‘learn by doing’: no exams. Instead, you’ll design your own programs in these 4 projects: 1) Moving Shapes From Math: colored points, lines & triangles moved interactively by matrix transforms; 2) Graceful 3D Views: Quaternions & Scene Graphs let us fly over a colorful scene filled with moving shapes. 3) Better Lights & Materials: compute, pose & move 3D lights for surface materials both diffuse and shiny;
4) Textures & Buffer tricks; Learn to ‘paint’ photos onto 3D surfaces to add details & richness.
COURSE GOAL: Comfort and ease in programming any desired interactive 2D or 3D shapes using OpenGL.
PREREQUISITES: EECS 214 (was 311) or permission from instructor. Interested? Ask! I want fewer reqmts…
"WebGL Programming Guide: Interactive 3D Graphics Programming with WebGL (OpenGL)" By Kouichi Matsuda and Rodger Lea. (First edition) Addison-Wesley, © 2013 Pearson Education, Inc. (Paperback or Kindle E-book – either is OK).
Also Required: Several miscellaneous PDFs to be posted on CANVAS throughout the quarter.
OTHER GOOD BOOKS: (Recommended but NOT REQUIRED)
--"Mathematics for 3D Game Programming and Computer Graphics" (3rd Edition) By Eric Lengyel Cengage Learning, ©2012 Course Technology (Paperback or Kindle E-Book – either is OK) (Also used in "Intermediate Graphics" course).
--Website: Learningwebgl.com : free, quick, terse but complete tutorial with user comments/additions
--Website: OpenGL.org : full of goodies! tutorials, FAQs, msg boards, complete OpenGL reference pages.
HOMEWORK ASSIGNMENTS: 3 or 4 take-home quizzes. In-class exercises; reading to prep for class discussions; recommended problem sets from book..
LABORATORY PROJECTS: Four guided programming projects aided by ‘starter code’.
- 4 projects with in-class demo and report
- 4 quizzes+class participatio
- No Midterm or Final Exam.