Latest EECS News
- Instructor: Prof. Ollie Cossairt
- Monday (11/18/2013): [slides] human computer interfaces, project glass
- Wednesday (11/20/2013):[slides] graphics, depiction
- How does the Google Glass approach compare to the wearable computers of Starner and Mann?
- Should wearable computers be personal, plugged into the cloud, or both? Why?
- How might future wearable computers (e.g. Google Glass, imagined successors) prove most useful for everyday use? On which tasks might they prove most intrusive and annoying? Why?
- Why haven't we all become cyborgs already? Or have we (bluetooth earpieces)?
- Suppose we could make a perfect 'Kinect'-like device that senses the shape, position, and movement of your entire body as quickly and accurately as the movements of an optical mouse. If available only on desktop computers, would it change how we use them? How? If available only on a smart-phone or Google 'Glass' -like device, would it change how we use them? How?
- What is the different between depiction and photo-realistic rendering?
- What, exactly, is a picture? What distinguishes a rectangular picture from a non-picture arrangement of colors within a rectangle? What are its visually-essential components?
- Are there kinds of depiction that don't fit within Durand's formalizations? Find some examples and share them on Piazza.
- Compare picture making with and without a computer? What are the differences in tools? What is missing (or overly clumsy among current computer-assisted picture-making tools?
- Can you see anything that your digital camera cannot?
- High-quality, easily-searched online e-books, magazines, and images have decimated library attendance, but not museum attendance. Why not? Why does a visit reveal so much more than online photos?
Reading and Media
Articles can be obtained individually from their sources below.
- Paul Miller, Project Glass and the epic history of wearable computers: How we've tried to become more than human, The Verge, June 2012.
- Fredo Durand, An Invitation to Discuss Computer Depiction, Sections 1-4, Symposium on Non-Photorealistic Animation and Rendering, 2002.
XKCD: Self Description